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VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
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10 changed files with 7 additions and 23 deletions
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@ -160,7 +160,6 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader());
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FramebufferManager::BindEFBRenderTarget();
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g_renderer->RestoreAPIState();
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}
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@ -275,7 +274,6 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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pixel_shader, VertexShaderCache::GetSimpleVertexShader(),
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VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader());
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FramebufferManager::BindEFBRenderTarget();
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g_renderer->RestoreAPIState();
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}
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