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remove usage of glMultiTexCoord2f
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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parent
fb92c338af
commit
888b5fb061
4 changed files with 21 additions and 11 deletions
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@ -1153,18 +1153,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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right, top,
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right, bottom
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};
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GLfloat tex2[] = { // For TEXTURE1
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f
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};
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glClientActiveTexture(GL_TEXTURE0);
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if (applyShader)
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{
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glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
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glClientActiveTexture(GL_TEXTURE1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex2);
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}
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glVertexPointer(3, GL_FLOAT, 0, vtx1);
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glClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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