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remove usage of glMultiTexCoord2f
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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4 changed files with 21 additions and 11 deletions
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@ -319,6 +319,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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1.f, 1.f
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};
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glClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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