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Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
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8 changed files with 57 additions and 17 deletions
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@ -43,6 +43,7 @@
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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@ -618,6 +619,8 @@ Renderer::Renderer()
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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PixelShaderManager::SetEfbScaleChanged();
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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g_Config.bRunning = true;
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@ -1681,6 +1684,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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delete g_framebuffer_manager;
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g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
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s_MSAASamples);
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PixelShaderManager::SetEfbScaleChanged();
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}
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}
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