Make zfreeze use screenspace coordinates independant of IR.

OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
This commit is contained in:
Scott Mansell 2015-01-03 06:06:56 +13:00
commit 88c7afd315
8 changed files with 57 additions and 17 deletions

View file

@ -24,6 +24,7 @@ struct PixelShaderConstants
int4 fogi;
float4 fogf[2];
float4 zslope;
float4 efbscale;
};
struct VertexShaderConstants