mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-06 16:18:58 +00:00
D3D: RestoreState no longer resets PS resources
This commit is contained in:
parent
0c5a572f8d
commit
88d11ec5b2
2 changed files with 1 additions and 4 deletions
|
@ -1027,9 +1027,6 @@ void Renderer::ApplyState(bool bUseDstAlpha)
|
||||||
|
|
||||||
void Renderer::RestoreState()
|
void Renderer::RestoreState()
|
||||||
{
|
{
|
||||||
ID3D11ShaderResourceView* shader_resources[8] = { nullptr };
|
|
||||||
D3D::context->PSSetShaderResources(0, 8, shader_resources);
|
|
||||||
|
|
||||||
D3D::stateman->PopBlendState();
|
D3D::stateman->PopBlendState();
|
||||||
D3D::stateman->PopDepthState();
|
D3D::stateman->PopDepthState();
|
||||||
D3D::stateman->PopRasterizerState();
|
D3D::stateman->PopRasterizerState();
|
||||||
|
|
|
@ -35,7 +35,7 @@ void VertexManager::CreateDeviceObjects()
|
||||||
|
|
||||||
m_vertexDrawOffset = 0;
|
m_vertexDrawOffset = 0;
|
||||||
m_indexDrawOffset = 0;
|
m_indexDrawOffset = 0;
|
||||||
|
|
||||||
for (int i = 0; i < MAX_BUFFER_COUNT; i++)
|
for (int i = 0; i < MAX_BUFFER_COUNT; i++)
|
||||||
{
|
{
|
||||||
m_buffers[i] = nullptr;
|
m_buffers[i] = nullptr;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue