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Some cleanups, add more fields to pixel shader uid.
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3 changed files with 107 additions and 26 deletions
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@ -29,6 +29,7 @@ class ShaderUid
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public:
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ShaderUid()
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{
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// TODO: Move to Shadergen => can be optimized out
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memset(values, 0, sizeof(values));
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}
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