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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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77a7bab5ae
commit
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22 changed files with 160 additions and 157 deletions
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@ -1031,8 +1031,8 @@ void PSTextureEncoder::Shutdown()
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}
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size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf)
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf)
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{
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if (!m_ready) // Make sure we initialized OK
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return 0;
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@ -1122,7 +1122,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
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D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr);
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ID3D11ShaderResourceView* pEFB = (srcFormat == PIXELFMT_Z24) ?
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ID3D11ShaderResourceView* pEFB = (srcFormat == PEControl::Z24) ?
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FramebufferManager::GetEFBDepthTexture()->GetSRV() :
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// FIXME: Instead of resolving EFB, it would be better to pick out a
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// single sample from each pixel. The game may break if it isn't
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@ -1208,10 +1208,10 @@ static const char* INTENSITY_FUNC_NAMES[2] = {
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"Intensity_0", "Intensity_1"
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};
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bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcFormat,
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bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf)
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{
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size_t fetchNum = srcFormat;
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size_t fetchNum = static_cast<size_t>(srcFormat);
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size_t scaledFetchNum = scaleByHalf ? 1 : 0;
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size_t intensityNum = isIntensity ? 1 : 0;
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size_t generatorNum = dstFormat;
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@ -1244,7 +1244,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcF
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}
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INFO_LOG(VIDEO, "Compiling efb encoding shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d",
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dstFormat, srcFormat, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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// Shader permutation not found, so compile it
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D3DBlob* bytecode = nullptr;
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@ -1258,7 +1258,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcF
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if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d failed to compile",
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dstFormat, srcFormat, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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// Add dummy shader to map to prevent trying to compile over and
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// over again
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m_staticShaders[key] = nullptr;
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@ -1369,9 +1369,9 @@ static const char* INTENSITY_CLASS_NAMES[2] = {
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};
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bool PSTextureEncoder::SetDynamicShader(unsigned int dstFormat,
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unsigned int srcFormat, bool isIntensity, bool scaleByHalf)
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PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf)
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{
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size_t fetchNum = srcFormat;
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size_t fetchNum = static_cast<size_t>(srcFormat);
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size_t scaledFetchNum = scaleByHalf ? 1 : 0;
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size_t intensityNum = isIntensity ? 1 : 0;
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size_t generatorNum = dstFormat;
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