Change SPADStatus struct name to GCPadStatus

Also get rid of the typedef, since this is unnecessary in C++
This commit is contained in:
Lioncash 2014-07-10 22:02:32 -04:00
parent 8059f80282
commit 896d7e5685
20 changed files with 39 additions and 39 deletions

View file

@ -29,7 +29,7 @@ NetPad::NetPad()
nLo = 0x80800000;
}
NetPad::NetPad(const SPADStatus* const pad_status)
NetPad::NetPad(const GCPadStatus* const pad_status)
{
nHi = (u32)((u8)pad_status->stickY);
nHi |= (u32)((u8)pad_status->stickX << 8);
@ -558,7 +558,7 @@ void NetPlayClient::ClearBuffers()
}
// called from ---CPU--- thread
bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
bool NetPlayClient::GetNetPads(const u8 pad_nb, const GCPadStatus* const pad_status, NetPad* const netvalues)
{
// The interface for this is extremely silly.
//
@ -618,7 +618,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
Common::SleepCurrentThread(1);
}
SPADStatus tmp;
GCPadStatus tmp;
tmp.stickY = ((u8*)&netvalues->nHi)[0];
tmp.stickX = ((u8*)&netvalues->nHi)[1];
tmp.button = ((u16*)&netvalues->nHi)[1];
@ -846,7 +846,7 @@ u8 NetPlayClient::LocalWiimoteToInGameWiimote(u8 local_pad)
// called from ---CPU--- thread
// Actual Core function which is called on every frame
bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
@ -866,12 +866,12 @@ bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
return false;
}
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
{
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
}
bool CSIDevice_DanceMat::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
bool CSIDevice_DanceMat::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
{
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
}