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recreate "per pixel depth" option and renamed it to fast depth calculation
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5 changed files with 38 additions and 28 deletions
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@ -32,7 +32,7 @@
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#define C_PMATERIALS (C_PLIGHTS + 40)
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#define C_PENVCONST_END (C_PMATERIALS + 4)
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#define PIXELSHADERUID_MAX_VALUES 70
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#define PIXELSHADERUID_MAX_VALUES_SAFE 115
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#define PIXELSHADERUID_MAX_VALUES_SAFE 116
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// Annoying sure, can be removed once we get up to GLSL ~1.3
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const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },
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