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OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Using glMapBufferRange to read back the contents of the SSBO is extremely slow on NVIDIA drivers. This is more noticeable at higher internal resolutions. Using glGetBufferSubData instead does not seem to exhibit this slowdown.
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3 changed files with 27 additions and 4 deletions
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@ -60,6 +60,7 @@ namespace DriverDetails
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{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
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{OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOWGETBUFFERSUBDATA, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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