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Vulkan/PostProcessing: Make file-scope std::string instances const char arrays
Avoids performing avoidable file-scope heap allocations
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1 changed files with 2 additions and 2 deletions
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@ -134,7 +134,7 @@ void VulkanPostProcessing::FillUniformBuffer(u8* buf, const TargetRectangle& src
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}
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}
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static const std::string DEFAULT_FRAGMENT_SHADER_SOURCE = R"(
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constexpr char DEFAULT_FRAGMENT_SHADER_SOURCE[] = R"(
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layout(set = 1, binding = 0) uniform sampler2DArray samp0;
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layout(location = 0) in float3 uv0;
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@ -147,7 +147,7 @@ static const std::string DEFAULT_FRAGMENT_SHADER_SOURCE = R"(
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}
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)";
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static const std::string POSTPROCESSING_SHADER_HEADER = R"(
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constexpr char POSTPROCESSING_SHADER_HEADER[] = R"(
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SAMPLER_BINDING(0) uniform sampler2DArray samp0;
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SAMPLER_BINDING(1) uniform sampler2DArray samp1;
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