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Finally Merge branch 'videosoftware-xfb'
This adds xfb support to the videosoftware backend, which increases it's accuracy and more imporantly, enables the usage of many homebrew apps which write directly to the xfb on the videosoftware backend. Conflicts: Source/Core/VideoBackends/Software/SWRenderer.cpp Source/Core/VideoBackends/Software/SWmain.cpp
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commit
8b2c540544
34 changed files with 17020 additions and 5102 deletions
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@ -15,6 +15,7 @@ SWVideoConfig::SWVideoConfig()
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renderToMainframe = false;
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bHwRasterizer = false;
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bBypassXFB = false;
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bShowStats = false;
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@ -41,6 +42,7 @@ void SWVideoConfig::Load(const char* ini_file)
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
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iniFile.Get("Rendering", "BypassXFB", &bBypassXFB, false);
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iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
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iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
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@ -65,6 +67,7 @@ void SWVideoConfig::Save(const char* ini_file)
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
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iniFile.Set("Rendering", "BypassXFB", bBypassXFB);
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iniFile.Set("Rendering", "ZComploc", bZComploc);
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iniFile.Set("Rendering", "ZFreeze", bZFreeze);
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