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Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was particularly bitrotten, and ideally this would be handled by a platform layer like SDL. If not, we can always add this back in when GLInterface has caught up. We might be able to even support wxWidgets and GL together with subsurfaces!
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11 changed files with 17 additions and 758 deletions
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@ -17,18 +17,12 @@ private:
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#if HAVE_X11
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cXInterface XInterface;
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#endif
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#if HAVE_WAYLAND
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cWaylandInterface WaylandInterface;
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#endif
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public:
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enum egl_platform platform;
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bool SelectDisplay(void);
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bool Init(EGLConfig config, void *window_handle);
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EGLDisplay EGLGetDisplay(void);
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EGLNativeWindowType CreateWindow(void);
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void DestroyWindow(void);
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void UpdateFPSDisplay(const std::string& text);
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void ToggleFullscreen(bool fullscreen);
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void SwapBuffers();
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};
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