mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-06 17:48:08 +00:00
D3D12: Initial commit for D3D12 backend implementation.
This commit is contained in:
parent
a2e2e36745
commit
8cc686b360
54 changed files with 12296 additions and 7 deletions
50
Source/Core/VideoBackends/D3D12/ShaderCache.h
Normal file
50
Source/Core/VideoBackends/D3D12/ShaderCache.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VideoCommon/GeometryShaderGen.h"
|
||||
#include "VideoCommon/PixelShaderGen.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
|
||||
class D3DBlob;
|
||||
|
||||
class ShaderCache final
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Clear();
|
||||
static void Shutdown();
|
||||
|
||||
static void LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 gs_primitive_type);
|
||||
|
||||
template<class UidType, class ShaderCacheType>
|
||||
static D3D12_SHADER_BYTECODE InsertByteCode(const UidType& uid, ShaderCacheType* shader_cache, ID3DBlob* bytecode_blob);
|
||||
|
||||
static D3D12_SHADER_BYTECODE GetActiveGeometryShaderBytecode();
|
||||
static D3D12_SHADER_BYTECODE GetActivePixelShaderBytecode();
|
||||
static D3D12_SHADER_BYTECODE GetActiveVertexShaderBytecode();
|
||||
|
||||
static const GeometryShaderUid* GetActiveGeometryShaderUid();
|
||||
static const PixelShaderUid* GetActivePixelShaderUid();
|
||||
static const VertexShaderUid* GetActiveVertexShaderUid();
|
||||
|
||||
static D3D12_SHADER_BYTECODE GetGeometryShaderFromUid(const GeometryShaderUid* uid);
|
||||
static D3D12_SHADER_BYTECODE GetPixelShaderFromUid(const PixelShaderUid* uid);
|
||||
static D3D12_SHADER_BYTECODE GetVertexShaderFromUid(const VertexShaderUid* uid);
|
||||
|
||||
static D3D12_PRIMITIVE_TOPOLOGY_TYPE GetCurrentPrimitiveTopology();
|
||||
|
||||
private:
|
||||
static void SetCurrentPrimitiveTopology(u32 gs_primitive_type);
|
||||
|
||||
static void HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_type);
|
||||
static void HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_alpha_mode);
|
||||
static void HandleVSUIDChange(VertexShaderUid vs_uid);
|
||||
};
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue