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ShaderGeneration: Get rid of static buffers
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11 changed files with 63 additions and 118 deletions
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@ -12,7 +12,7 @@
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#include "Common/Logging/Log.h"
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#include "VideoCommon/ImageWrite.h"
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bool SaveData(const std::string& filename, const char* data)
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bool SaveData(const std::string& filename, const std::string& data)
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{
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std::ofstream f;
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OpenFStream(f, filename, std::ios::binary);
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