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ShaderGeneration: Get rid of static buffers
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11 changed files with 63 additions and 118 deletions
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@ -7,5 +7,5 @@
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#include <string>
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#include "Common/CommonTypes.h"
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bool SaveData(const std::string& filename, const char* pdata);
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bool SaveData(const std::string& filename, const std::string& data);
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bool TextureToPng(u8* data, int row_stride, const std::string& filename, int width, int height, bool saveAlpha = true);
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