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DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 173 additions and 30 deletions
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@ -39,6 +39,11 @@ public:
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virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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static u16* GetTriangleIndexBuffer() { return TIBuffer; }
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static u16* GetLineIndexBuffer() { return LIBuffer; }
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static u16* GetPointIndexBuffer() { return PIBuffer; }
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static u8* GetVertexBuffer() { return LocalVBuffer; }
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protected:
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// TODO: make private after Flush() is merged
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static void ResetBuffer();
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