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DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 173 additions and 30 deletions
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@ -180,7 +180,7 @@ void DllConfig(void *_hParent)
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{
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const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
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for (int i = 0; i < adapter.aa_levels.size(); ++i)
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for (int i = 0; i < (int)adapter.aa_levels.size(); ++i)
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g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
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}
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