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Formatting cleanup for VideoCommon.
Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
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c118c71eac
commit
8da425b008
35 changed files with 559 additions and 258 deletions
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@ -151,7 +151,8 @@ void RunGpuLoop()
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// check if we are able to run this buffer
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while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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if (!GpuRunningState) break;
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if (!GpuRunningState)
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break;
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fifo.isGpuReadingData = true;
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CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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@ -161,8 +162,10 @@ void RunGpuLoop()
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u32 readPtr = fifo.CPReadPointer;
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u8 *uData = Memory::GetPointer(readPtr);
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if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase;
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else readPtr += 32;
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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@ -236,8 +239,10 @@ void RunGpu()
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase;
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else fifo.CPReadPointer += 32;
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if (fifo.CPReadPointer == fifo.CPEnd)
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fifo.CPReadPointer = fifo.CPBase;
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else
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fifo.CPReadPointer += 32;
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fifo.CPReadWriteDistance -= 32;
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}
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