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VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
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10 changed files with 303 additions and 912 deletions
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@ -29,8 +29,7 @@ using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data,
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const CustomPixelShaderContents& custom_details);
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const pixel_ubershader_uid_data* uid_data);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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