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Wiimote: Switch between emulated and real Wiimote during gameplay.
Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
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8eeb1d0202
15 changed files with 771 additions and 355 deletions
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@ -97,12 +97,12 @@ void HidOutputReport(u16 _channelID, wm_report* sr) {
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WmDataReporting(_channelID, (wm_data_reporting*)sr->data);
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break;
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case WM_REQUEST_STATUS: // 0x15
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WmRequestStatus(_channelID, (wm_request_status*)sr->data);
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if (!g_Config.bUseRealWiimote) WmRequestStatus(_channelID, (wm_request_status*)sr->data);
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//Temp = ArrayToString(sr->data, sizeof(wm_request_status), 0);
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//Console::Print("\n%s: InterruptChannel: %s\n", Tm().c_str(), Temp.c_str());
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break;
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case WM_READ_DATA: // 0x17
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WmReadData(_channelID, (wm_read_data*)sr->data);
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if (!g_Config.bUseRealWiimote) WmReadData(_channelID, (wm_read_data*)sr->data);
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break;
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/* This enables or disables the IR lights, we update the global variable g_IR
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@ -116,7 +116,7 @@ void HidOutputReport(u16 _channelID, wm_report* sr) {
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break;
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case WM_WRITE_DATA: // 0x16
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WmWriteData(_channelID, (wm_write_data*)sr->data);
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if (!g_Config.bUseRealWiimote) WmWriteData(_channelID, (wm_write_data*)sr->data);
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break;
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case WM_SPEAKER_ENABLE: // 0x14
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LOGV(WII_IPC_WIIMOTE, 1, " WM Speaker Enable 0x%02x: 0x%02x", sr->channel, sr->data[0]);
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