Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6506 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania 2010-12-02 05:38:48 +00:00
parent f91ac92895
commit 8f035ae40a
17 changed files with 419 additions and 51 deletions

View file

@ -149,9 +149,7 @@ void Renderer::DrawDebugText()
void Renderer::DrawTexture(u8 *texture, int width, int height)
{
OpenGL_Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)OpenGL_GetBackbufferWidth();
GLsizei glWidth = (GLsizei)OpenGL_GetBackbufferWidth();
GLsizei glHeight = (GLsizei)OpenGL_GetBackbufferHeight();
// Update GLViewPort