Merge pull request #12102 from iwubcode/cubemap_custom_texture

VideoCommon: add ability to load cube maps into custom texture data
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JMC47 2023-09-03 18:29:00 -04:00 committed by GitHub
commit 900439ea0d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 225 additions and 118 deletions

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@ -1640,10 +1640,13 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
auto data = asset->GetData();
if (data)
{
if (!data->m_levels.empty())
if (!data->m_slices.empty())
{
height = data->m_levels[0].height;
width = data->m_levels[0].width;
if (!data->m_slices[0].m_levels.empty())
{
height = data->m_slices[0].m_levels[0].height;
width = data->m_slices[0].m_levels[0].width;
}
}
}
}
@ -1679,6 +1682,9 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
return entry;
}
// Note: the following function assumes all CustomTextureData has a single slice. This is verified
// with the 'GameTexture::Validate' function after the data is loaded. Only a single slice is
// expected because each texture is loaded into a texture array
RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
const int safety_color_sample_size,
@ -1697,12 +1703,12 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const auto calculate_max_levels = [&]() {
const auto max_element = std::max_element(
assets_data.begin(), assets_data.end(), [](const auto& lhs, const auto& rhs) {
return lhs->m_levels.size() < rhs->m_levels.size();
return lhs->m_slices[0].m_levels.size() < rhs->m_slices[0].m_levels.size();
});
return max_element->get()->m_levels.size();
return max_element->get()->m_slices[0].m_levels.size();
};
const u32 texLevels = no_mips ? 1 : (u32)calculate_max_levels();
const auto& first_level = assets_data[0]->m_levels[0];
const auto& first_level = assets_data[0]->m_slices[0].m_levels[0];
const TextureConfig config(first_level.width, first_level.height, texLevels,
static_cast<u32>(assets_data.size()), 1, first_level.format, 0);
entry = AllocateCacheEntry(config);
@ -1711,11 +1717,12 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
for (u32 data_index = 0; data_index < static_cast<u32>(assets_data.size()); data_index++)
{
const auto asset = assets_data[data_index];
const auto& slice = asset->m_slices[0];
for (u32 level_index = 0;
level_index < std::min(texLevels, static_cast<u32>(asset->m_levels.size()));
level_index < std::min(texLevels, static_cast<u32>(slice.m_levels.size()));
++level_index)
{
const auto& level = asset->m_levels[level_index];
const auto& level = slice.m_levels[level_index];
entry->texture->Load(level_index, level.width, level.height, level.row_length,
level.data.data(), level.data.size(), data_index);
}