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D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
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8 changed files with 100 additions and 39 deletions
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@ -181,9 +181,7 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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FramebufferManager::BindEFBRenderTarget();
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g_renderer->RestoreAPIState();
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}
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