D3D: Support logic op through integer render target view

This brings D3D to parity with OpenGL and Vulkan.
This commit is contained in:
Stenzek 2017-09-03 16:34:01 +10:00
commit 90051536bf
8 changed files with 100 additions and 39 deletions

View file

@ -163,9 +163,8 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w
}
// Restore API
FramebufferManager::BindEFBRenderTarget();
g_renderer->RestoreAPIState();
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());
}
ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams& params)