moving around some event handler code

creating inputcommon


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1766 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-01-04 19:54:56 +00:00
commit 90560511c9
11 changed files with 33 additions and 23 deletions

View file

@ -82,6 +82,9 @@ const SPADStatus& PlayRecord()
return(recordBuffer[count++]);
}
// TODO: fix this dirty hack to stop missing symbols
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {

View file

@ -18,7 +18,7 @@
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
#include "EventHandler.h"
#include "InputCommon.h"
#define EPAD_CONFIG_FILE "epad.ini"
// Controls
enum

View file

@ -19,6 +19,6 @@ if padeenv['HAVE_WX']:
"GUI/ConfigDlg.cpp",
]
padeenv.Append(LIBS = [ 'core', 'common' ])
padeenv.Append(LIBS = [ 'inputcommon', 'common' ])
padeenv.SharedLibrary(env['plugin_dir']+name, files)