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Switch to an unordered_map as a micro-optimization.
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3 changed files with 18 additions and 4 deletions
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@ -1051,4 +1051,4 @@ NativeVertexFormat* VertexLoader::GetNativeVertexFormat()
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}
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std::map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;
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std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;
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