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Remove rounded corners on emulation render window
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
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3 changed files with 30 additions and 1 deletions
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@ -37,6 +37,7 @@
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#ifdef _WIN32
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#include <Windows.h>
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#include <dwmapi.h>
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#endif
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RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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@ -69,7 +70,7 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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// (which results in them not getting called)
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connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
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Qt::DirectConnection);
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
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connect(this, &RenderWidget::HandleChanged, this, &RenderWidget::OnHandleChanged,
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Qt::DirectConnection);
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connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
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Qt::DirectConnection);
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@ -133,6 +134,20 @@ void RenderWidget::dropEvent(QDropEvent* event)
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State::LoadAs(Core::System::GetInstance(), path.toStdString());
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}
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void RenderWidget::OnHandleChanged(void* handle)
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{
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if (handle)
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{
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#ifdef _WIN32
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// Remove rounded corners from the render window on Windows 11
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const DWM_WINDOW_CORNER_PREFERENCE corner_preference = DWMWCP_DONOTROUND;
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DwmSetWindowAttribute(reinterpret_cast<HWND>(handle), DWMWA_WINDOW_CORNER_PREFERENCE,
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&corner_preference, sizeof(corner_preference));
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#endif
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}
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Host::GetInstance()->SetRenderHandle(handle);
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}
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void RenderWidget::OnHideCursorChanged()
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{
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UpdateCursor();
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