Pull in the glRenderbufferStorageMultisample function pointer at run time.

This commit is contained in:
Ryan Houdek 2013-09-22 09:10:47 -05:00
commit 91619e28b8
4 changed files with 12 additions and 2 deletions

View file

@ -6,6 +6,7 @@
#include "FramebufferManager.h"
#include "VertexShaderGen.h"
#include "OnScreenDisplay.h"
#include "GLFunctions.h"
#include "TextureConverter.h"
#include "Render.h"