Pull in the glRenderbufferStorageMultisample function pointer at run time.

This commit is contained in:
Ryan Houdek 2013-09-22 09:10:47 -05:00
commit 91619e28b8
4 changed files with 12 additions and 2 deletions

View file

@ -32,6 +32,8 @@ PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
@ -98,6 +100,8 @@ namespace GLFunc
LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);
LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);
LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
dlclose(self);