D3D: Add geometry shader stereoscopy support.

This commit is contained in:
Jules Blok 2014-11-02 23:40:52 +01:00
parent d5ebdf7a97
commit 9253bb7d96
10 changed files with 112 additions and 73 deletions

View file

@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager()
D3D11_TEXTURE2D_DESC texdesc;
HRESULT hr;
m_efb.slices = 1;
m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
// EFB color texture - primary render target
texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality);