mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 12:19:12 +00:00
D3D: Add geometry shader stereoscopy support.
This commit is contained in:
parent
d5ebdf7a97
commit
9253bb7d96
10 changed files with 112 additions and 73 deletions
|
@ -167,7 +167,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
|
|||
static char buffer[16384];
|
||||
ShaderCode code;
|
||||
code.SetBuffer(buffer);
|
||||
GenerateVSOutputStruct(code, API_D3D);
|
||||
GenerateVSOutputStruct<ShaderCode>(code, API_D3D);
|
||||
code.Write("\n%s", POINT_GS_COMMON);
|
||||
|
||||
std::stringstream numTexCoordsStream;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue