VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders

This commit is contained in:
iwubcode 2023-01-07 12:30:29 -06:00
parent 675544ec2b
commit 931a8aa413
7 changed files with 24 additions and 1 deletions

View file

@ -15,6 +15,7 @@
#include "Core/ConfigManager.h"
#include "Core/DolphinAnalytics.h"
#include "Core/HW/SystemTimers.h"
#include "Core/System.h"
#include "VideoCommon/AbstractGfx.h"
@ -107,6 +108,8 @@ VertexManagerBase::~VertexManagerBase() = default;
bool VertexManagerBase::Initialize()
{
m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame(); }, "VertexManagerBase");
m_after_present_event = AfterPresentEvent::Register(
[this](PresentInfo& pi) { m_ticks_elapsed = pi.emulated_timestamp; }, "VertexManagerBase");
m_index_generator.Init();
m_custom_shader_cache = std::make_unique<CustomShaderCache>();
m_cpu_cull.Init();
@ -526,6 +529,13 @@ void VertexManagerBase::Flush()
auto& geometry_shader_manager = system.GetGeometryShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
if (g_ActiveConfig.bGraphicMods)
{
const double seconds_elapsed =
static_cast<double>(m_ticks_elapsed) / SystemTimers::GetTicksPerSecond();
pixel_shader_manager.constants.time_ms = seconds_elapsed * 1000;
}
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
// Calculate ZSlope for zfreeze
const auto used_textures = UsedTextures();