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use constexpr for some compile-time expressions
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3 changed files with 5 additions and 5 deletions
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@ -195,10 +195,10 @@ void VertexManager::UploadAllConstants()
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{
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// We are free to re-use parts of the buffer now since we're uploading all constants.
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const u32 pixel_constants_offset = 0;
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const u32 vertex_constants_offset =
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constexpr u32 vertex_constants_offset =
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Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants),
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D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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const u32 geometry_constants_offset =
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constexpr u32 geometry_constants_offset =
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Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants),
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D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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const u32 allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
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