Formatting/Whitespace Cleanup

Various fixes to formatting and whitespace
This commit is contained in:
Stevoisiak 2015-02-15 14:43:31 -05:00
parent b8edd8aedc
commit 93b16a4a2d
97 changed files with 673 additions and 657 deletions

View file

@ -120,7 +120,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidt
if (g_ActiveConfig.bUseXFB)
{
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc, Gamma);
}
else
{
@ -328,7 +328,6 @@ void Renderer::DrawDebugText()
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
const char* res_text = "";
switch (g_ActiveConfig.iEFBScale)
{
@ -387,7 +386,7 @@ void Renderer::DrawDebugText()
std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
};
enum { lines_count = sizeof(lines)/sizeof(*lines) };
enum { lines_count = sizeof(lines) / sizeof(*lines) };
// The latest changed setting in yellow
for (int i = 0; i != lines_count; ++i)
@ -437,34 +436,34 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if ( g_ActiveConfig.bWidescreenHack )
if (g_ActiveConfig.bWidescreenHack)
{
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
float target_aspect;
switch ( g_ActiveConfig.iAspectRatio )
switch (g_ActiveConfig.iAspectRatio)
{
case ASPECT_FORCE_16_9 :
case ASPECT_FORCE_16_9:
target_aspect = 16.0f / 9.0f;
break;
case ASPECT_FORCE_4_3 :
case ASPECT_FORCE_4_3:
target_aspect = 4.0f / 3.0f;
break;
case ASPECT_STRETCH :
case ASPECT_STRETCH:
target_aspect = WinWidth / WinHeight;
break;
default :
default:
// ASPECT_AUTO == no hacking
target_aspect = source_aspect;
break;
}
float adjust = source_aspect / target_aspect;
if ( adjust > 1 )
if (adjust > 1)
{
// Vert+
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1/adjust;
g_Config.fAspectRatioHackH = 1 / adjust;
}
else
{