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Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
This commit is contained in:
commit
9487892c18
17 changed files with 119 additions and 97 deletions
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@ -1087,10 +1087,11 @@ bool MainWindow::NetPlayJoin()
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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// Create Client
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Settings::Instance().ResetNetPlayClient(new NetPlayClient(
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const bool is_hosting_netplay = Settings::Instance().GetNetPlayServer() != nullptr;
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Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
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host_ip, host_port, m_netplay_dialog, nickname,
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NetTraversalConfig{Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal,
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traversal_host, traversal_port}));
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NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
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traversal_port}));
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if (!Settings::Instance().GetNetPlayClient()->IsConnected())
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{
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@ -1134,8 +1135,9 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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// Create Server
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Settings::Instance().ResetNetPlayServer(new NetPlayServer(
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host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
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host_port, use_upnp,
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NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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{
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