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Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users, while avoiding messages that are so technical that most users wouldn't understand them even if they were in the right language.
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13 changed files with 47 additions and 56 deletions
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@ -929,7 +929,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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// If it still mismatches, it surely desynced
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if (size != nw.size())
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{
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PanicAlert("Netplay has desynced. There is no way to recover from this.");
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PanicAlertT("Netplay has desynced. There is no way to recover from this.");
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return false;
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}
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}
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