Core/Movie: Refactor to class, move to System.

A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
This commit is contained in:
Admiral H. Curtiss 2024-01-13 13:14:48 +01:00
commit 95cba6be2b
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32 changed files with 717 additions and 609 deletions

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@ -34,6 +34,7 @@
#include "Core/HW/GCPad.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/System.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
@ -417,7 +418,7 @@ void DolphinAnalytics::MakePerGameBuilder()
// NetPlay / recording.
builder.AddData("netplay", NetPlay::IsNetPlayRunning());
builder.AddData("movie", Movie::IsMovieActive());
builder.AddData("movie", Core::System::GetInstance().GetMovie().IsMovieActive());
// Controller information
// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind