Put infrastructure in place so that other plugins may support dual-source blending.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check 2010-10-21 05:22:18 +00:00
parent 0b7e90f0de
commit 95cfca08e2
14 changed files with 105 additions and 51 deletions

View file

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 6294;
const int version = 6296;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {