Vulkan: Don't destroy the device's pipeline cache on MSAA mode change

The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
This commit is contained in:
Stenzek 2016-11-13 18:41:36 +10:00
commit 9604b336c8
3 changed files with 0 additions and 14 deletions

View file

@ -1137,7 +1137,6 @@ void Renderer::CheckForConfigChanges()
g_command_buffer_mgr->WaitForGPUIdle();
RecompileShaders();
FramebufferManager::GetInstance()->RecompileShaders();
g_object_cache->ClearPipelineCache();
g_object_cache->RecompileSharedShaders();
StateTracker::GetInstance()->LoadPipelineUIDCache();
}