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VideoBackends:OGL: Add support for vertex shader point and line expansion
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2 changed files with 7 additions and 0 deletions
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@ -58,6 +58,11 @@ bool VertexManager::Initialize()
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m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, VERTEX_STREAM_BUFFER_SIZE);
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m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, INDEX_STREAM_BUFFER_SIZE);
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if (g_ActiveConfig.UseVSForLinePointExpand() ||
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g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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{
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_vertex_buffer->GetGLBufferId());
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}
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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