VideoCommon: Fix scissorOffset, handle negative value correctly

VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10
VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
This commit is contained in:
ezio1900 2021-04-19 20:20:37 +08:00
parent 34348fad1d
commit 97ea3a603e
5 changed files with 51 additions and 33 deletions

View file

@ -39,19 +39,29 @@ void SetGenerationMode()
void SetScissor()
{
/* NOTE: the minimum value here for the scissor rect and offset is -342.
* GX internally adds on an offset of 342 to both the offset and scissor
* coords to ensure that the register was always unsigned.
/* NOTE: the minimum value here for the scissor rect is -342.
* GX SDK functions internally add an offset of 342 to scissor coords to
* ensure that the register was always unsigned.
*
* The code that was here before tried to "undo" this offset, but
* since we always take the difference, the +342 added to both
* sides cancels out. */
/* The scissor offset is always even, so to save space, the scissor offset
* register is scaled down by 2. So, if somebody calls
* GX_SetScissorBoxOffset(20, 20); the registers will be set to 10, 10. */
const int xoff = bpmem.scissorOffset.x * 2;
const int yoff = bpmem.scissorOffset.y * 2;
/* NOTE: With a positive scissor offset, the scissor rect is shifted left and/or up;
* With a negative scissor offset, the scissor rect is shifted right and/or down.
*
* GX SDK functions internally add an offset of 342 to scissor offset.
* The scissor offset is always even, so to save space, the scissor offset register
* is scaled down by 2. So, if somebody calls GX_SetScissorBoxOffset(20, 20);
* the registers will be set to ((20 + 342) / 2 = 181, 181).
*
* The scissor offset register is 10bit signed [-512, 511].
* e.g. In Super Mario Galaxy 1 and 2, during the "Boss roar effect",
* for a scissor offset of (0, -464), the scissor offset register will be set to
* (171, (-464 + 342) / 2 = -61).
*/
s32 xoff = bpmem.scissorOffset.x * 2;
s32 yoff = bpmem.scissorOffset.y * 2;
MathUtil::Rectangle<int> native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
@ -65,10 +75,10 @@ void SetScissor()
void SetViewport()
{
int scissor_x_off = bpmem.scissorOffset.x * 2;
int scissor_y_off = bpmem.scissorOffset.y * 2;
float x = g_renderer->EFBToScaledXf(xfmem.viewport.xOrig - xfmem.viewport.wd - scissor_x_off);
float y = g_renderer->EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - scissor_y_off);
s32 xoff = bpmem.scissorOffset.x * 2;
s32 yoff = bpmem.scissorOffset.y * 2;
float x = g_renderer->EFBToScaledXf(xfmem.viewport.xOrig - xfmem.viewport.wd - xoff);
float y = g_renderer->EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - yoff);
float width = g_renderer->EFBToScaledXf(2.0f * xfmem.viewport.wd);
float height = g_renderer->EFBToScaledYf(-2.0f * xfmem.viewport.ht);