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VideoCommon: flush vertex manager if components change
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15 changed files with 56 additions and 51 deletions
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@ -19,7 +19,7 @@ public:
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static void Init();
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static void Clear();
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static void Shutdown();
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static bool SetShader(u32 components); // TODO: Should be renamed to LoadShader
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static bool SetShader(); // TODO: Should be renamed to LoadShader
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static ID3D11VertexShader* GetActiveShader() { return last_entry->shader; }
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static D3DBlob* GetActiveShaderBytecode() { return last_entry->bytecode; }
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