mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 12:19:12 +00:00
meh
This commit is contained in:
parent
2c393d35f0
commit
98c174edc4
520 changed files with 74815 additions and 58942 deletions
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@ -451,14 +451,14 @@ void MainWindow::CreateComponents()
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m_jit_widget = new JITWidget(this);
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m_log_widget = new LogWidget(this);
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m_log_config_widget = new LogConfigWidget(this);
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m_memory_widget = new MemoryWidget(this);
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m_memory_widget = new MemoryWidget(Core::System::GetInstance(), this);
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m_network_widget = new NetworkWidget(this);
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m_register_widget = new RegisterWidget(this);
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m_thread_widget = new ThreadWidget(this);
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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m_code_widget = new CodeWidget(this);
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m_cheats_manager = new CheatsManager(this);
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m_cheats_manager = new CheatsManager(Core::System::GetInstance(), this);
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m_assembler_widget = new AssemblerWidget(this);
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const auto request_watch = [this](QString name, u32 addr) {
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@ -501,7 +501,7 @@ void MainWindow::CreateComponents()
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connect(m_breakpoint_widget, &BreakpointWidget::BreakpointsChanged, m_memory_widget,
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&MemoryWidget::Update);
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connect(m_breakpoint_widget, &BreakpointWidget::ShowCode, [this](u32 address) {
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if (Core::GetState() == Core::State::Paused)
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
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});
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connect(m_breakpoint_widget, &BreakpointWidget::ShowMemory, m_memory_widget,
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@ -591,12 +591,6 @@ void MainWindow::ConnectMenuBar()
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connect(m_game_list, &GameList::SelectionChanged, m_menu_bar, &MenuBar::SelectionChanged);
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connect(this, &MainWindow::ReadOnlyModeChanged, m_menu_bar, &MenuBar::ReadOnlyModeChanged);
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connect(this, &MainWindow::RecordingStatusChanged, m_menu_bar, &MenuBar::RecordingStatusChanged);
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// Symbols
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connect(m_menu_bar, &MenuBar::NotifySymbolsUpdated, [this] {
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m_code_widget->UpdateSymbols();
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m_code_widget->Update();
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});
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}
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void MainWindow::ConnectHotkeys()
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@ -796,15 +790,17 @@ void MainWindow::ChangeDisc()
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{
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std::vector<std::string> paths = StringListToStdVector(PromptFileNames());
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if (!paths.empty())
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Core::RunAsCPUThread(
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[&paths] { Core::System::GetInstance().GetDVDInterface().ChangeDisc(paths); });
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if (paths.empty())
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return;
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auto& system = Core::System::GetInstance();
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system.GetDVDInterface().ChangeDisc(Core::CPUThreadGuard{system}, paths);
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}
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void MainWindow::EjectDisc()
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{
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Core::RunAsCPUThread(
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[] { Core::System::GetInstance().GetDVDInterface().EjectDisc(DVD::EjectCause::User); });
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auto& system = Core::System::GetInstance();
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system.GetDVDInterface().EjectDisc(Core::CPUThreadGuard{system}, DVD::EjectCause::User);
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}
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void MainWindow::OpenUserFolder()
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@ -829,9 +825,9 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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// Otherwise, play the default game.
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// Otherwise, play the last played game, if there is one.
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// Otherwise, prompt for a new game.
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if (Core::GetState() == Core::State::Paused)
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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{
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Core::SetState(Core::State::Running);
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Core::SetState(Core::System::GetInstance(), Core::State::Running);
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}
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else
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{
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@ -859,12 +855,12 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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void MainWindow::Pause()
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{
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Core::SetState(Core::State::Paused);
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Core::SetState(Core::System::GetInstance(), Core::State::Paused);
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}
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void MainWindow::TogglePause()
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{
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if (Core::GetState() == Core::State::Paused)
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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{
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Play();
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}
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@ -907,9 +903,9 @@ void MainWindow::OnStopComplete()
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bool MainWindow::RequestStop()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(Core::System::GetInstance()))
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{
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Core::QueueHostJob([this] { OnStopComplete(); }, true);
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Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
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return true;
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}
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@ -932,13 +928,13 @@ bool MainWindow::RequestStop()
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Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
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const Core::State state = Core::GetState();
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const Core::State state = Core::GetState(Core::System::GetInstance());
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// Only pause the game, if NetPlay is not running
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bool pause = !Settings::Instance().GetNetPlayClient();
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if (pause)
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Core::SetState(Core::State::Paused);
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Core::SetState(Core::System::GetInstance(), Core::State::Paused);
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if (rendered_widget_was_active)
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{
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@ -968,7 +964,7 @@ bool MainWindow::RequestStop()
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m_render_widget->SetWaitingForMessageBox(false);
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if (pause)
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Core::SetState(state);
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Core::SetState(Core::System::GetInstance(), state);
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return false;
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}
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@ -989,8 +985,8 @@ bool MainWindow::RequestStop()
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// Unpause because gracefully shutting down needs the game to actually request a shutdown.
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// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
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if (Core::GetState() == Core::State::Paused)
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Core::SetState(Core::State::Running);
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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Core::SetState(Core::System::GetInstance(), Core::State::Running);
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// Tell NetPlay about the power event
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if (NetPlay::IsNetPlayRunning())
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@ -1009,9 +1005,9 @@ bool MainWindow::RequestStop()
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bool MainWindow::RequestStopNetplay()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(Core::System::GetInstance()))
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{
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Core::QueueHostJob([this] { OnStopComplete(); }, true);
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Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
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return true;
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}
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@ -1034,13 +1030,13 @@ bool MainWindow::RequestStopNetplay()
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Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
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const Core::State state = Core::GetState();
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const Core::State state = Core::GetState(Core::System::GetInstance());
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// Only pause the game, if NetPlay is not running
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bool pause = !Settings::Instance().GetNetPlayClient();
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if (pause)
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Core::SetState(Core::State::Paused);
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Core::SetState(Core::System::GetInstance(), Core::State::Paused);
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if (rendered_widget_was_active)
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{
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@ -1072,7 +1068,7 @@ bool MainWindow::RequestStopNetplay()
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m_render_widget->SetWaitingForMessageBox(false);
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if (pause)
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Core::SetState(state);
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Core::SetState(Core::System::GetInstance(), state);
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return false;
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}
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@ -1093,8 +1089,8 @@ bool MainWindow::RequestStopNetplay()
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// Unpause because gracefully shutting down needs the game to actually request a shutdown.
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// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
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if (Core::GetState() == Core::State::Paused)
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Core::SetState(Core::State::Running);
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
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Core::SetState(Core::System::GetInstance(), Core::State::Running);
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// Tell NetPlay about the power event
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if (NetPlay::IsNetPlayRunning())
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@ -1113,7 +1109,7 @@ bool MainWindow::RequestStopNetplay()
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void MainWindow::ForceStop()
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{
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Core::Stop();
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Core::Stop(Core::System::GetInstance());
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}
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void MainWindow::Reset()
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@ -1127,7 +1123,7 @@ void MainWindow::Reset()
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void MainWindow::FrameAdvance()
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{
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Core::DoFrameStep();
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Core::DoFrameStep(Core::System::GetInstance());
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}
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void MainWindow::FullScreen()
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@ -1218,7 +1214,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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}
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// If we're running, only start a new game once we've stopped the last.
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if (Core::GetState() != Core::State::Uninitialized)
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if (Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized)
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{
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if (!RequestStop())
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return;
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@ -1232,7 +1228,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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ShowRenderWidget();
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(std::move(parameters),
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if (!BootManager::BootCore(Core::System::GetInstance(), std::move(parameters),
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::GetWindowSystemInfo(m_render_widget->windowHandle())))
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{
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ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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@ -1518,7 +1514,7 @@ void MainWindow::StateLoad()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
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if (!path.isEmpty())
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State::LoadAs(path.toStdString());
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State::LoadAs(Core::System::GetInstance(), path.toStdString());
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}
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void MainWindow::StateSave()
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@ -1530,47 +1526,47 @@ void MainWindow::StateSave()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
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if (!path.isEmpty())
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State::SaveAs(path.toStdString());
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State::SaveAs(Core::System::GetInstance(), path.toStdString());
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}
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void MainWindow::StateLoadSlot()
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{
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State::Load(m_state_slot);
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State::Load(Core::System::GetInstance(), m_state_slot);
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}
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void MainWindow::StateSaveSlot()
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{
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State::Save(m_state_slot);
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State::Save(Core::System::GetInstance(), m_state_slot);
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}
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void MainWindow::StateLoadSlotAt(int slot)
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{
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State::Load(slot);
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State::Load(Core::System::GetInstance(), slot);
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}
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void MainWindow::StateLoadLastSavedAt(int slot)
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{
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State::LoadLastSaved(slot);
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State::LoadLastSaved(Core::System::GetInstance(), slot);
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}
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void MainWindow::StateSaveSlotAt(int slot)
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{
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State::Save(slot);
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State::Save(Core::System::GetInstance(), slot);
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}
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void MainWindow::StateLoadUndo()
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{
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State::UndoLoadState();
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State::UndoLoadState(Core::System::GetInstance());
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}
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void MainWindow::StateSaveUndo()
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{
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State::UndoSaveState();
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State::UndoSaveState(Core::System::GetInstance());
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}
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void MainWindow::StateSaveOldest()
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{
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State::SaveFirstSaved();
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State::SaveFirstSaved(Core::System::GetInstance());
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}
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void MainWindow::SetStateSlot(int slot)
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@ -1643,7 +1639,7 @@ void MainWindow::NetPlayInit()
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bool MainWindow::NetPlayJoin()
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1710,7 +1706,7 @@ bool MainWindow::NetPlayJoin()
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bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1771,8 +1767,8 @@ void MainWindow::NetPlayQuit()
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void MainWindow::UpdateScreenSaverInhibition()
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{
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const bool inhibit =
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Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
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const bool inhibit = Config::Get(Config::MAIN_DISABLE_SCREENSAVER) &&
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(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
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if (inhibit == m_is_screensaver_inhibited)
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return;
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@ -1957,7 +1953,7 @@ void MainWindow::OnImportNANDBackup()
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result.wait();
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m_menu_bar->UpdateToolsMenu(Core::IsRunning());
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m_menu_bar->UpdateToolsMenu(Core::IsRunning(Core::System::GetInstance()));
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}
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void MainWindow::OnPlayRecording()
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@ -1987,8 +1983,9 @@ void MainWindow::OnPlayRecording()
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void MainWindow::OnStartRecording()
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{
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auto& movie = Core::System::GetInstance().GetMovie();
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if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || movie.IsRecordingInput() ||
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auto& system = Core::System::GetInstance();
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auto& movie = system.GetMovie();
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if ((!Core::IsRunningAndStarted() && Core::IsRunning(system)) || movie.IsRecordingInput() ||
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movie.IsPlayingInput())
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{
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return;
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@ -2020,7 +2017,7 @@ void MainWindow::OnStartRecording()
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{
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emit RecordingStatusChanged(true);
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if (!Core::IsRunning())
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if (!Core::IsRunning(system))
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Play();
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}
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}
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@ -2037,12 +2034,13 @@ void MainWindow::OnStopRecording()
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void MainWindow::OnExportRecording()
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{
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Core::RunAsCPUThread([this] {
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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Core::System::GetInstance().GetMovie().SaveRecording(dtm_file.toStdString());
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});
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auto& system = Core::System::GetInstance();
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const Core::CPUThreadGuard guard(system);
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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system.GetMovie().SaveRecording(dtm_file.toStdString());
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}
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void MainWindow::OnActivateChat()
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@ -2080,10 +2078,11 @@ void MainWindow::ShowTASInput()
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}
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}
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auto& system = Core::System::GetInstance();
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for (int i = 0; i < num_wii_controllers; i++)
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{
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if (Config::Get(Config::GetInfoForWiimoteSource(i)) == WiimoteSource::Emulated &&
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(!Core::IsRunning() || Core::System::GetInstance().IsWii()))
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(!Core::IsRunning(system) || system.IsWii()))
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{
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SetQWidgetWindowDecorations(m_wii_tas_input_windows[i]);
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m_wii_tas_input_windows[i]->show();
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@ -2095,13 +2094,12 @@ void MainWindow::ShowTASInput()
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void MainWindow::OnConnectWiiRemote(int id)
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{
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Core::RunAsCPUThread([&] {
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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wm->Activate(!wm->IsConnected());
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}
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});
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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wm->Activate(!wm->IsConnected());
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}
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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@ -2116,6 +2114,7 @@ void MainWindow::ShowAchievementsWindow()
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m_achievements_window->show();
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m_achievements_window->raise();
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m_achievements_window->activateWindow();
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m_achievements_window->UpdateData(AchievementManager::UpdatedItems{.all = true});
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}
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void MainWindow::ShowAchievementSettings()
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