This commit is contained in:
Nayla Hanegan 2024-05-12 02:17:59 -04:00
commit 98c174edc4
520 changed files with 74815 additions and 58942 deletions

View file

@ -25,9 +25,6 @@
std::unique_ptr<VideoCommon::Presenter> g_presenter;
// The video encoder needs the image to be a multiple of x samples.
static constexpr int VIDEO_ENCODER_LCM = 4;
namespace VideoCommon
{
// Stretches the native/internal analog resolution aspect ratio from ~4:3 to ~16:9
@ -178,6 +175,25 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
present_info.reason = PresentInfo::PresentReason::VideoInterface;
}
if (m_xfb_entry)
{
// With no references, this XFB copy wasn't stitched together
// so just use its name directly
if (m_xfb_entry->references.empty())
{
if (!m_xfb_entry->texture_info_name.empty())
present_info.xfb_copy_hashes.push_back(m_xfb_entry->texture_info_name);
}
else
{
for (const auto& reference : m_xfb_entry->references)
{
if (!reference->texture_info_name.empty())
present_info.xfb_copy_hashes.push_back(reference->texture_info_name);
}
}
}
BeforePresentEvent::Trigger(present_info);
if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
@ -212,18 +228,61 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
{
MathUtil::Rectangle<int> target_rect;
if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
switch (g_ActiveConfig.frame_dumps_resolution_type)
{
target_rect = GetTargetRectangle();
default:
case FrameDumpResolutionType::WindowResolution:
{
if (!g_gfx->IsHeadless())
{
target_rect = GetTargetRectangle();
break;
}
[[fallthrough]];
}
else
case FrameDumpResolutionType::XFBAspectRatioCorrectedResolution:
{
int width, height;
std::tie(width, height) =
CalculateOutputDimensions(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight());
target_rect = MathUtil::Rectangle<int>(0, 0, width, height);
target_rect = m_xfb_rect;
const bool allow_stretch = false;
auto [float_width, float_height] =
ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
auto [int_width, int_height] =
FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
break;
}
case FrameDumpResolutionType::XFBRawResolution:
{
target_rect = m_xfb_rect;
break;
}
}
int width = target_rect.GetWidth();
int height = target_rect.GetHeight();
const int resolution_lcm = g_frame_dumper->GetRequiredResolutionLeastCommonMultiple();
// Ensure divisibility by the dumper LCM and a min of 1 to make it compatible with all the
// video encoders. Note that this is theoretically only necessary when recording videos and not
// screenshots.
// We always scale positively to make sure the least amount of information is lost.
//
// TODO: this should be added as black padding on the edges by the frame dumper.
if ((width % resolution_lcm) != 0 || width == 0)
width += resolution_lcm - (width % resolution_lcm);
if ((height % resolution_lcm) != 0 || height == 0)
height += resolution_lcm - (height % resolution_lcm);
// Remove any black borders, there would be no point in including them in the recording
target_rect.left = 0;
target_rect.top = 0;
target_rect.right = width;
target_rect.bottom = height;
// TODO: any scaling done by this won't be gamma corrected,
// we should either apply post processing as well, or port its gamma correction code
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
m_frame_count);
}
@ -347,7 +406,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
if (aspect_mode == AspectMode::Stretch)
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
auto& vi = Core::System::GetInstance().GetVideoInterface();
// The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
const auto& vi = Core::System::GetInstance().GetVideoInterface();
const float source_aspect_ratio = vi.GetAspectRatio();
// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
@ -538,7 +598,7 @@ void Presenter::UpdateDrawRectangle()
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
auto& vi = Core::System::GetInstance().GetVideoInterface();
const auto& vi = Core::System::GetInstance().GetVideoInterface();
float source_aspect_ratio = vi.GetAspectRatio();
// If the game is meant to be in widescreen (or forced to),
// scale the source aspect ratio to it.
@ -582,9 +642,10 @@ void Presenter::UpdateDrawRectangle()
// Crop the picture to a standard aspect ratio. (if enabled)
auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
const float crop_aspect_ratio = crop_width / crop_height;
// scale the picture to fit the rendering window
if (win_aspect_ratio >= crop_width / crop_height)
if (win_aspect_ratio >= crop_aspect_ratio)
{
// the window is flatter than the picture
draw_width *= win_height / crop_height;
@ -604,18 +665,7 @@ void Presenter::UpdateDrawRectangle()
int int_draw_width;
int int_draw_height;
if (g_frame_dumper->IsFrameDumping())
{
// ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video encoders.
// Note that this is theoretically only necessary when recording videos and not screenshots.
draw_width =
std::ceil(draw_width) - static_cast<int>(std::ceil(draw_width)) % VIDEO_ENCODER_LCM;
draw_height =
std::ceil(draw_height) - static_cast<int>(std::ceil(draw_height)) % VIDEO_ENCODER_LCM;
int_draw_width = static_cast<int>(draw_width);
int_draw_height = static_cast<int>(draw_height);
}
else if (g_ActiveConfig.aspect_mode != AspectMode::Raw || !m_xfb_entry)
if (g_ActiveConfig.aspect_mode != AspectMode::Raw || !m_xfb_entry)
{
// Find the best integer resolution: the closest aspect ratio with the least black bars.
// This should have no influence if "AspectMode::Stretch" is active.
@ -666,6 +716,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
bool allow_stretch) const
{
// Protect against zero width and height, a minimum of 1 will do
width = std::max(width, 1);
height = std::max(height, 1);
@ -700,14 +751,6 @@ std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
height = static_cast<int>(std::ceil(scaled_height));
}
if (g_frame_dumper->IsFrameDumping())
{
// UpdateDrawRectangle() makes sure that the rendered image is divisible by "VIDEO_ENCODER_LCM"
// for video encoders, so do that here too to match it
width -= width % VIDEO_ENCODER_LCM;
height -= height % VIDEO_ENCODER_LCM;
}
return std::make_tuple(width, height);
}