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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
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17 changed files with 53 additions and 96 deletions
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@ -52,11 +52,6 @@
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namespace DX11
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{
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void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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@ -158,7 +153,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitBackendInfo();
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@ -169,15 +164,17 @@ void VideoBackend::Initialize()
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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UpdateActiveConfig();
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
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if (VideoWindowHandle() == NULL)
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
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if (window_handle == NULL)
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{
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ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
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return;
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return false;
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}
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OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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