If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-02-25 21:14:13 +00:00
parent eef715b1cf
commit 992f8be5b0
17 changed files with 53 additions and 96 deletions

View file

@ -52,11 +52,6 @@
namespace DX11
{
void*& VideoWindowHandle()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
}
unsigned int VideoBackend::PeekMessages()
{
MSG msg;
@ -158,7 +153,7 @@ void VideoBackend::ShowConfig(void *_hParent)
#endif
}
void VideoBackend::Initialize()
bool VideoBackend::Initialize(void *&window_handle)
{
InitBackendInfo();
@ -169,15 +164,17 @@ void VideoBackend::Initialize()
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
if (VideoWindowHandle() == NULL)
window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
if (window_handle == NULL)
{
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
return;
return false;
}
OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
s_BackendInitialized = true;
return true;
}
void VideoBackend::Video_Prepare()