If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-02-25 21:14:13 +00:00
parent eef715b1cf
commit 992f8be5b0
17 changed files with 53 additions and 96 deletions

View file

@ -157,7 +157,7 @@ void VideoBackend::ShowConfig(void *_hParent)
#endif
}
void VideoBackend::Initialize()
bool VideoBackend::Initialize(void *&window_handle)
{
InitBackendInfo();
@ -170,11 +170,13 @@ void VideoBackend::Initialize()
UpdateActiveConfig();
if (!OpenGL_Create(640, 480))
return;
if (!OpenGL_Create(window_handle))
return false;
OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
s_BackendInitialized = true;
return true;
}
// This is called after Initialize() from the Core