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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
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17 changed files with 53 additions and 96 deletions
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@ -157,7 +157,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitBackendInfo();
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@ -170,11 +170,13 @@ void VideoBackend::Initialize()
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UpdateActiveConfig();
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if (!OpenGL_Create(640, 480))
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return;
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if (!OpenGL_Create(window_handle))
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return false;
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OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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// This is called after Initialize() from the Core
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