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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
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17 changed files with 53 additions and 96 deletions
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Core.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWRenderer.h"
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@ -31,11 +30,6 @@ RasterFont* s_pfont = NULL;
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void SWRenderer::Init()
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{
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if (!OpenGL_Create(640, 480)) // 640x480 will be the default if all else fails
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{
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Core::Callback_VideoLog("SWRenderer::Create failed\n");
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return;
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}
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}
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void SWRenderer::Shutdown()
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