If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-02-25 21:14:13 +00:00
parent eef715b1cf
commit 992f8be5b0
17 changed files with 53 additions and 96 deletions

View file

@ -39,6 +39,7 @@
#include "FileUtil.h"
#include "VideoBackend.h"
#include "../../../Core/VideoCommon/Src/Fifo.h"
#include "Core.h"
namespace SW
{
@ -62,10 +63,16 @@ void VideoBackend::ShowConfig(void *_hParent)
#endif
}
void VideoBackend::Initialize()
bool VideoBackend::Initialize(void *&window_handle)
{
g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
if (!OpenGL_Create(window_handle))
{
Core::Callback_VideoLog("SWRenderer::Create failed\n");
return false;
}
InitBPMemory();
InitXFMemory();
SWCommandProcessor::Init();
@ -76,6 +83,8 @@ void VideoBackend::Initialize()
HwRasterizer::Init();
SWRenderer::Init();
DebugUtil::Init();
return true;
}
void VideoBackend::DoState(PointerWrap&)